version 0.12 release (pre-jam update)


i've been chipping away at this game on and off for a few months. i haven't gotten as much done as it feels like i have, but a start is a start.

the yearly dream diary jam will be starting once more in a few days, and i plan on participating once again this year by working on another new update for this game. they do allow you to include a bit of off-jam work in entries that are updates to previous submissions as long as you do the majority of the new content during the jam, but i had enough content ready here that it would just be ideal to get what i have currently out now so that i can start totally fresh for the jam itself.

thus, this update is VERY minor. it mainly involves adding extra polish to things and implementing a couple things i didn't get the chance to last jam. i think there are a few new areas, but they're pretty small. i'll expand on them for the jam update.

if you're hoping for a much more substantial update with any kind of noteworthy amount of new content, you'll have to wait until next month. of course i can't guarantee i'll actually manage to finish and release anything, but it will at least be my primary focus for the weeks it will take place, so a new update will at least be closer than not.

non-exhaustive changelog (because my memory isn't very good and i can't actually remember everything i've changed since last year very well...) :


-a couple misc bug/exploit fixes

-updated the "child" sprite to actually be in the same art style as all the other ones (that being said, i noticed right before exporting that there are some errors in the new sprite...i'll fix that later.)

-totally rearranged a few maps to hopefully be a little easier to navigate/more interesting

-a few more npcs give unique responses when you talk to them with different effects, namely various "someone else" forms

-completely overhauled the city & 3D maps to no longer be dogshit obvious effects of gamejam crunch-induced last minute desperation

-updated some of the art on the internet area

-handful of new smaller areas/maps that will be expanded upon in the future

-train cutscene now has updated art and is different depending on what effects are equipped (...one of them still doesnt have a unique one though.)

-modified dialogue in a few scenes to be less...heavy-handed

-a few new events have been added

-at least one npc portrait has received updated art

-changed up a couple bgm tracks

-new detail in the real-world house

-maybe more...? I think that's mostly it.


also, important note: if you played the last version, you might get an error message popup on this one alongside the game (or any other normal rpgmmv game) saying "profile error occurred." this shouldn't be any issue, you can just close it and move on. the reason this might happen is because i modified the NW.js files on my version of rpgmaker last time in hopes that it would help improve performance in the game, but all the weird shit it did to the files i wasn't really a fan of so i have reverted it back to normal. (...so if the performance is worse this time, sorry..!! i just don't feel comfortable with the code being all fucked like that...)

I...don't know how to make it not do that, sorry.


Anyway, enjoy, I guess. tell me below if you find any major glitches or errors or anything. see you next month.


Files

Memorial Playground v0.12.zip (old version) 130 MB
May 06, 2022

Get Memorial Playground

Comments

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I'm very happy to read this ^7^ good luck and have fun with the following game jam!